Week 22, March 5

If All You Have Is a Hammer, Everything Looks Like a Nail

Session Recording #

Project 4 Recap #

Before we move on, we’ll briefly discuss some overall notes from your projects last week:

Reading Discussion #

We’ll begin our fifth and final unit, If All You Have Is a Hammer, Everything Looks Like a Nail, with a discussion of last week’s reading:

Further Reading #

We will look at several additional readings over the unit, to understand and situate ourselves in the current zeitgeist:

HIG s #

We also want to introduce you to human interface guidelines. These documents describe the paradigms, intent, and overall look-and-feel for a given operating system—made to encourage software developers to craft consistent, native-feeling applications for a platform. These are the original digital design systems.

The most famous instance (which lends the category its name) comes from Apple, written for the original Macintosh—the first popular, consumer computer with a graphical user interface. We’ve also selected influential examples through time, covering the era of modern, GUI-based software up to now.

We aren’t designing applications for Windows 95 here, but these should serve us in two ways: as a timeline of user-interface design patterns, and as examples of documentation and design systems—particularly the current, ongoing/living versions:

Current

Our Final Project #

And we’ll introduce you to our final project:

Project 5: Functions

It’s All in Your <head> #

Finally, let’s look at some odds and ends around sharing:

Put ting a (Link  / Meta) Bow on It

For Next Week Class #